![]() The core assets are cobbled together from diverse sources, but they share a similar grainy feel that places them at home under the same steeple. A number of design elements work to that end, notably: pseudo-randomized player spawn spots intricate and terraced layouts open paths and dynamic architecture for fluid monster pathing and a helter-skelter placement of mobs that throws any semblance of order and reliability to the wayside in favor of more primal thrills. ![]() Above all, Preacher sets out to create a chaotic experience, one where you are given all the raw tools to enjoy yourself but not sermonized on exactly how. That quest is destined to be a bloody and messy one. If, of course, the power of Christ compels him. Staged in a moody, dour, vaguely phantasmagorical world - visiting such locales as decrepit gothic bastions, old West fortifications, nightmare noir realms, and magisterial theaters of violence - it can be interpreted as the quest of a theomaniacal undead cultist to expunge the foul-breathed demons and all that is unholy from his private realm. Preacher is a self-described musical conversion, built around tracks kindly authorized for use by gothic metal band Those Poor Bastards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |